inBOX is a product that translates your emails into physical letters. Many people receive more emails than letters from family or friends in today's digital age. inBOX selects intimate and less urgent emails, prints, and folds into letters. It brings back the emotions one may feel when receiving a letter.
#xdmiamioh #experiencedesign #product #inBOX #home #project
The goal of this project was to reconfigure the relationship between the digital home and the physical home. The digital home would include things like texts and emails, while the physical home are things like your rooms and the things within them.
Design an experience that can help people in geographic transition feel more at home.
Universities draw people from all over the world. Students, faculty, administrators, and staff often move into an unfamiliar place where an institution is located and have to adjust to create a new “home.” This experience is different for every person, and can be highly varied based on a person's relationship status, cultural norms, history, personal attitude, and a variety of other factors. “Home” may be where the heart is or where you hang your hat, but adjusting to a new place can be a challenge for people in transition.
Research & Design
This project consist of two design proposals based on the research results and findings. For more in-depth information about the process and findings can be found in the process book.
Proposal 1: PRE-UNI
Proposal 2: 2Selfie
Role: UX/UI & Product Design Intern
Accomplice is a digital marketing platform and service where it provides cross-channel campaign optimization. They thrive to help marketers deliver the most relevant content to their audience and message through analytic tools and feedback.
During my time at this internships, I was designing the user interface to implement Facebook and Twitter campaign features, and parts of the micro-interactions. I closely worked with the Engineers, Product Manager, and VP Product.
Individuals usually have a difficult time finding their compatible roommate. Often times, they find differences in lifestyles, daily routines, and conflicting habits. Roometry is an application to help individuals find themselves the perfect roommate based on their apartment preferences and similar interests. The application allows users to message interested individuals and post their apartment/home listing on the discovery page.
This applications is created with a team of hackers at Launch Hackathon 2015.
Workshop with Aggie Toppins
Zine is an abbreviation of fanzine or magazine. It's a self-published book of original works or with text and images.
Worked in a group to create a formal or conceptual procedure the results of which will be a code. We pass our own process to another classmate who will disrupt our procedure thereby eliciting a further encrypted code. Finally, we worked together as a group to design the zine that encapsulate our experiment. The form of the book includes a several keys so that readers may decipher the messages.
Our prototype was taken through several rounds of testing, thanks to available designs students sand faculty. We learned what the user's experience while completing the puzzles.
• Exploring generative processes (operation/procedure, co-creation)
• Designing process rather than products
• Suspending the impulse to per-conceive results; Embracing chance
• Exposure to the history and culture of zines and self-publishing
• Building a zine to document creative research
• Using the form of the book to engage readers in exchange
Nex, a real-estate company, helps customers choose their home and designs a full furnished space for them. The goal is to help future homeowners save time from looking for a home and spending time to renovate.
The corporate identity package is created to help promote Nex's goals. It includes corporate manual (wayfinding system, logo, promotional guidelines), letterheads, business cards, stationary, brochure, mailing invitations, monthly magazine, next advertising origami.
Note: This is a hypothetical company created for a class project.
A selection of printed designed ranging from publications to infographics.
The purpose of this project is to help people complete their menial tasks through a designed experience. Grocery shopping, one of these menial tasks selected, reoccurs approximately every week. Etic, emic observations, and focus group interviews is conducted to further understand people’s behavior while grocery shopping. Afterwards, data is coded to find their habits and pain-points. With a clear insight of the audience, a specific persona is developed to be used as a focal point for design. The proposed application allows users to easily calculate their costs, discounts, and a quicker self check out service.
Role: Visual Design, User Research, Usability Test
I was part of the Intuit Developer Group as a Visual Design Intern where I created visual designs, interactions, and prototypes. I facilitated and designed usability tests for our prototype. The test is to further understand whether or not the content on the site is organized to find information and get started. I presented the results, proposed design solutions, and next steps to the upper management.
I also worked on projects along side with design leads with interaction design, and visual design for app connections.
Along the side, I participated in different internship activities with other interns to help solve Intuit problems. We addressed design thinking, user scenarios, and research in an intensive 3-day workshop.
"Loneliness is where one's emotional state causes anxiety, sorrow, pain, and absence to commune in social relationship."
Design for the Loneliness: A design study to help parents connect with their child easier
The lack of communication between parent and children causes frustration and annoyance. This interactive application is a proposal made to hopefully help parents build a better relationship with their children.
Researched parent-child relationships through unstructured interview and structured one-one parent interview.
A selection of designs created as creative intern for external and internal clients - billboards, lanyards, banner ads, posters.
ParcelPuppy is a new way to shop. They connect you with carefully vetted locals from around the world, who will buy what you’re looking for and ship it to your doorstep faster and for less than you’ve ever paid before. It’s the world at your whim.
The original site targets customers who were interested shopping fashion. ParcelPuppy shifted their direction to targeting those who are interested in making unique, luxurious, and international purchases. At the same time, users are unable to make multiple item requests. They have to complete one transaction per request.
Refreshed the sites visual representation (logo, branding, interface style guide) and marketing. Reduce item request process and implement an option for users to make another request. Redesigned the navigation bar to reflect the different types of user's (purchasers, customers, and admin) experience. Designed shopping cart experience based on request multiple purchase process.
The creative toolkit is a robust search function which allows faculty, students, and staff at universities to search design thinking, innovative or creative resources. The interface enables resources suggestions to the target audience to assist them in classrooms, various working environments, and workshops.